Murktide Regent Modern: The Blue-Red Dragon That Dominates the Format
Murktide Regent Modern is the format’s premier one-drop threat — a 8/7 flying dragon that rewards tight play and punishes slow decks. Built on a foundation of cheap blue cantrips and expressive red interaction, the deck converts mana advantage into card quality with Murktide Regent and Dragon’s Rage Channeler closing games before opponents stabilize. According to recent MTGGoldfish data, the deck maintains a Tier 1-2 win rate against most of the Modern metagame while costing roughly $800–$1,200 in paper.
This guide walks through the 75-card Modern list, the 10 key cards that make the deck work, how it wins, what matchups to watch, and what a proxy-first version looks like for players who want the experience without the $1,000+ price tag.
| 📋 Table of Contents | |
|---|---|
| 1. | Deck Identity |
| 2. | The Decklist |
| 3. | The 10 Key Cards That Win Games |
| 4. | How Murktide Regent Wins Games |
| 5. | Matchups: The 4 You Need to Know |
| 6. | Sideboard Strategy |
| 7. | How to Get Started |
Deck Identity
The Decklist

Source: makeproxycard.com · Modern 2026 build · View on MTGGoldfish
The list plays 18 instants/sorceries across cantrips, interaction, and burn, 4 creatures (Murktide + DRC + Ledger Shredder), and an 18-land manabase split between fetchlands, shocklands, and-counts lands. The 15-card sideboard is tuned for the most common Modern matchups — Blood Moon for 撨牌 matchups, Alpine Moon for Tron, Mystical Dispute for other blue decks, and Rending Volley for UW Control mirrors.
Source: Scryfall — Modern Horizons 2 #337, illustrated by Lucas Graciano.

The 10 Key Cards That Win Games
Murktide Regent — Primary Win Condition
Murktide Regent is the deck’s centerpiece — a 8/7 flier that grows larger with every instant and sorcery you’ve cast this game. In a deck that plays 18+ spells before combat, Murktide regularly attacks as a 12/12 or larger. The dragon closes games fast and demands an immediate answer or it’s 8 damage to the dome.
Dragon’s Rage Channeler — Secondary Threat / Card Selection Engine
Source: Scryfall — Modern Horizons 2 #121, illustrated by Martina Fačková.
DRC is the deck’s first-turn mechanical advantage — a 3/3 prowess creature that surveils 1 every time you cast an instant or sorcery. Once you’ve exiled 7 cards from the top of your library (easy in a deck full of cantrips), DRC becomes a pseudo-Tarmogoyf with evasion. The surveil triggers fuel the graveyard for Consider and keep relevant cards on top.
Expressive Iteration — Card Quality Engine
Source: Scryfall — Strixhaven: School of Mages #186, illustrated by Rimas Valeikis.
Expressive Iteration is the deck’s best two-mana card — look at the top two cards, put one in your hand and one in your graveyard. In a deck that surveils constantly through DRC and Consider, the graveyard is full of relevant spells to bin. It turns dead draws into fuel and keeps the hand full against slower decks.
Consider — One-Mana Cantrip / Graveyard Fuel
Source: Scryfall — Double Masters 2022 #44, illustrated by Brian Yuen.
Consider is the deck’s turn-one play — surveil 1, scry 1, gain 1 life, and draw a card. The surveil pushes cards into the graveyard to grow DRC and enable delirium. The scry keeps relevant lands on top or exile irrelevant top cards. The life gain matters against Burn and aggressive red decks.



How Murktide Regent Wins Games
The deck wins through tempo — cast cheap spells, deploy a large flier, and close before the opponent stabilizes. The fundamental pattern:
1. Early game (turns 1–3): Cast Dragon’s Rage Channeler or Consider on turn 1, follow with Expressive Iteration or Lightning Bolt on turn 2. 2. Mid game (turns 3–5): Deploy Murktide Regent as a 6–10 power flier while holding up counter magic or burn. 3. Late game (turns 6+): Refuel with Consider and Expressive Iteration while the opponent has already used their spot removal on smaller threats.
Most games end with Murktide Regent attacking for 8 or more, or DRC attacking through the air while the opponent scrambles to answer.
Matchups: The 4 You Need to Know
Against Burn (55/45 — favored): Race them before they accumulate enough burn spells. Consider gains life that adds up. Side in Dispel and Spell Pierce to protect DRC from Searing Blaze.
Against UW Control (50/50): They have Path to Exile and Archive but struggle with Murktide’s size. Keep Mystical Dispute and Alpine Moon for post-board — Blood Moon is backbreaking against their dual lands.
Against Tron (45/55 — slightly unfavored): They assemble tron faster than you can kill them. Game 1 is rough; post-board Alpine Moon naming Urza’s Tower and Chalice of the Void on 1 buy time.
Against Hammer Time (55/45 — favored): Their combo is slower and Lightning Bolt cleanly kills S阶stone Paladin. Murktide flies over Colossus Hammer creatures. Side in Rending Volley for Shadowspear.
Sideboard Strategy
The 15-card sideboard is built around 3 core plans:
The key is flexibility — Expressive Iteration can find whatever the matchup needs, which means your sideboard cards are always a card away from relevance.
- Anti-Aggro: Lightning Bolt, Spell Pierce, Dispel — protect your threats from cheap removal and burn.
- Anti-Control: Mystical Dispute, Alpine Moon, Blood Moon — disrupt their manabase and counter their permission.
- Anti-Combo: Rending Volley, Chalice of the Void, Relic of Progenitus — tax their key one-drops and exile their graveyard.
How to Get Started
Building Murktide Regent in paper costs roughly $800–$1,200 in September 2026. The most expensive cards are Murktide Regent ($40–60), Dragon’s Rage Channeler ($20–35), Expressive Iteration ($15–25), and Consider ($5–10). For players who want the experience without the price tag, proxying the entire 75-card Modern list costs about $70 at MakeProxyCard — the full-color option gives you tournament-quality Murktide Regent with sharp text and accurate card frame.
Frequently Asked Questions
Sources
- Murktide Regent — Scryfall
- Dragon’s Rage Channeler — Scryfall
- Expressive Iteration — Scryfall
- Consider — Scryfall
- MTGGoldfish — Murktide Modern Archetype
- Modern Metagame — MTGTop8
Related Reading
- Hammer Time Modern — The other Tier 1 Modern combo deck. If you like Murktide’s cantrip-heavy tempo, Hammer Time rewards a similar planning-ahead mindset.
- Yuriko cEDH — A different tempo archetype: UB ninjas that close through combat damage instead of flying dragons.
- Why Are cEDH Decks So Expensive? — A breakdown of where the paper cost actually lives — and why proxying saves 95%+.
- The Complete MTG Proxy Guide 2026 — The pillar page covering legality, quality, etiquette, and bulk ordering for any proxy format.
